# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Minecraft Fabric Template

game: Minecraft Fabric
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Minecraft Fabric: 1.1.2 # Version of the world required for this yaml to work as expected.

Minecraft Fabric:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ################
  # Goal Options #
  ################
  goal_condition:
    # Your Goal Condition for your game
    # 
    # ender_dragon - Goal when the Ender Dragon is defeated
    # wither - Goal when the Wither is defeated
    # both_bosses - Goal when the Ender Dragon and Wither is defeated
    # advancements_only - Goal when you collect a certain amount of Advancements and/or Items
    # ruby_hunt - Goal when a certain amount of rubies are collected (McGuffin hunt)
    ender_dragon: 50
    wither: 0
    both_bosses: 0
    advancements_and_items_only: 0
    ruby_hunt: 0

  advancements_required_for_goal:
    # Determines the number of advancements needed in order to beat the game! These Advancements are required for goaling
    # in addition to your regular goal. If this is set to zero, no advancements will be required to goal.
    # 
    # If fewer available advancements exist than this number, the number of available advancements will be used instead.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 120
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-120: 0 # random value between 0 and 120

  excluded_locations:
    # Determines Blacklisted Locations in the Randomizer
    # If a Location Category is given here, Checks won't appear in locations categorized under it
    # 
    # This Wiki Page details all locations that're blacklisted via these settings:
    # https://modded.wiki/w/Fabric_Archipelago_Mod:Optional_Locations
    # 
    # Options:
    #     "Hard" - Disables Locations that're Hard
    #     "Exploration" - Disables Locations that might require Exploration
    #     "Unreasonable" - Disables Location's that're EXTREMELY Hard
    ['Hard', 'Unreasonable']

  percentage_of_rubies_needed:
    # The Percentage of Rubies that need to be collected to Goal for Ruby Hunt.
    # (Only Takes Effect when going for the Ruby Hunt Goal)
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  total_rubies:
    # Maximum possible number of Rubies that will be in the item pool
    # 
    # If fewer available locations exist in the pool than this number, the number of available locations will be used instead.
    # 
    # Required Percentage of Rubies will be calculated based off of that number.
    # 
    # (Only Takes Effect when going for the Ruby Hunt Goal)
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 500
    16: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-500: 0 # random value between 1 and 500

  #####################
  # Itemsanty Options #
  #####################
  itemsanity:
    # Enables "Itemsanity" which causes items obtainable in Survival to be checks
    'false': 50
    'true': 0

  items_required_for_goal:
    # Determines the number of Items needed in order to beat the game! You will need to gather this many unique items in
    # addition to your regular goal. If this is set to zero, no items will be required to goal.
    # 
    # If fewer available items exist than this number, the number of available items will be used instead.
    # 
    # This Option only takes effect if Itemsanity is enabled, it is highly recommended to set this number high (~200) in
    # order to prevent fast goals
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 1142
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-1142: 0 # random value between 0 and 1142

  itemsanity_local_fill:
    # The Percentage of Itemsanity Checks that should only contain items from your world
    # (Highly recommend setting this to a high value to prevent everyone's items from being in your game)
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 98
    90: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-98: 0 # random value between 0 and 98

  excluded_from_itemsanity:
    # Determines certain Items that shouldn't appear in Itemsanity
    # Useful for blacklisting tedious items, or cutting down the amount of Itemsanity checks in a game
    # 
    # Options:
    #     Discs - Music Discs
    #     Dyed Items - Items that are Dyed (Concretes, Wools, Terracottas, etc.)
    #     Flowers - Flowers (all flowers except Wither Rose)
    #     Rare Ores - Ores that are extremely rare (such as Deepslate Emerald)
    #     Mob Heads - Mob Heads that're only dropped from Charged Creeper Explosions
    #     Netherite Gear - Netherite Tools, Armor, and Netherite Smithing Template
    #     Trims - Smithing Templates that're used for Trims (Doesn't include Upgrade Templates)
    #     Sherds - Pottery Sherds
    #     Slabs - Slabs (such as Oak Slabs, Stone Slabs, etc.)
    #     Stairs - Stairs (such as Oak Stairs, Stone Stairs, etc.)
    #     Walls - Walls, Fences, and Fence Gates (Oak Fence, Stone Wall, etc.)
    ['Mob Heads', 'Netherite Gear', 'Discs', 'Flowers', 'Sherds', 'Trims', 'Rare Ores']

  empty_fill_percentage:
    # Replaces a certain amount of Non-Trap Junk Items with Items that do nothing.
    # This option is primarily for preventing massive amounts of inventory clutter when Itemsanity is Enabled
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  ######################
  # Difficulty Options #
  ######################
  required_before_nether:
    # Makes it so certain Items are required in Logic before Nether Access
    # 
    # Used to help make the Randomizer Easier or Harder
    # 
    # Available Items
    #     "Iron Weapons"
    #     "Iron Armor"
    #     "Bow"
    #     "Jump"
    #     "Sprint"
    #     "Beds"
    ['Sprint']

  required_before_bosses:
    # Makes it so certain Items are required in Logic before you need
    # to fight the Ender Dragon or Wither
    # 
    # Used to help make the Randomizer Easier or Harder
    # 
    # Available Items
    #     "Iron Weapons"
    #     "Iron Armor"
    #     "Bow"
    #     "Jump"
    #     "Sprint"
    #     "Beds"
    ['Beds', 'Jump', 'Bow', 'Sprint', 'Iron Armor', 'Iron Weapons']

  required_before_raids:
    # Makes it so certain Items are required in Logic before you need
    # to fight a Raid
    # 
    # Used to help make the Randomizer Easier or Harder
    # 
    # Available Items
    #     "Iron Weapons"
    #     "Iron Armor"
    #     "Bow"
    #     "Jump"
    #     "Sprint"
    #     "Beds"
    ['Iron Armor', 'Jump', 'Iron Weapons']

  keep_inventory:
    # Prevents you from dropping your items when you die!
    'false': 0
    'true': 50

  randomized_abilities:
    # Determines which abilities and items will be added as items in the item pool
    # If an ability is not present in the list they will be treated as unlocked from the start
    # 
    # Some abilities (such as Jump) don't gate any content, and are meant mainly for the challenge
    # 
    # Lockable Abilities:
    #     "Chests" - Removes the ability to craft and use chests (and similar storage containers), and adds Chests to the Item pool.
    #     "Jump" - Removes the ability to jump, and adds Jumping to the Item pool.
    #     "Sprint" - Removes the ability to run, and adds Sprint to the Item pool.
    #     "Swim" - Removes the ability to enter water, and adds Swim to the Item pool.
    ['Chests']

  time_saving_options:
    # Decrease Wait times or Increase likelihood for various events that can occur in the game
    # 
    # Options:
    #     "Wither Skulls" - Increases the 2.5% Chance for Wither Skulls to drop to 50%
    #     "Rabbits Foot" - Increases the 10% Chance for Rabbit's Foot to drop to 50%
    #     "Drowned Items" - Increases the Chance for a Drowned to drop the items they're holding to 100%
    #     "Copper Oxidation" - Increases the Chance for Copper Blocks to attempt to Oxidize from 5% to 55%
    ['Copper Oxidation', 'Wither Skulls', 'Rabbits Foot', 'Drowned Items']

  #################
  # Traps Options #
  #################
  trap_fill_percentage:
    # Replace a percentage of junk items in the item pool with random traps
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  reverse_controls_trap_weight:
    # Likelihood of a receiving a trap which causes WASD, Shift, Jump, Break, and Place to Swap for a short duration
    none: 0
    low: 0
    medium: 50
    high: 0

  inverted_mouse_trap_weight:
    # Likelihood of a receiving a trap which causes the Mouse to Invert for a short duration
    none: 0
    low: 0
    medium: 50
    high: 0

  ice_trap_weight:
    # Likelihood of a receiving a trap which causes all blocks to become slippery for a short duration
    none: 0
    low: 0
    medium: 50
    high: 0

  random_effect_trap_weight:
    # Likelihood of a receiving a trap which applies a random Negative Status Effect
    none: 0
    low: 0
    medium: 50
    high: 0

  stun_trap_weight:
    # Likelihood of a receiving a trap that temporarily stops movement of the player
    none: 0
    low: 0
    medium: 50
    high: 0

  tnt_trap_weight:
    # Likelihood of a receiving a trap that spawns a block of lit TNT on the player's position
    none: 0
    low: 0
    medium: 50
    high: 0

  teleport_trap_weight:
    # Likelihood of a receiving a trap that Teleports the player similar to Chorus Fruit
    none: 0
    low: 0
    medium: 50
    high: 0

  bee_trap_weight:
    # Likelihood of a receiving a trap that Spawns 6 angry bees near the player
    none: 0
    low: 0
    medium: 50
    high: 0

  literature_trap_weight:
    # Likelihood of a receiving a trap that Opens Literature Pop-Ups
    none: 0
    low: 0
    medium: 50
    high: 0

  ######################
  # World Link Options #
  ######################
  deathlink_enabled:
    # Enable DeathLink
    'false': 50
    'true': 0

  traplink_enabled:
    # Enable TrapLink
    'false': 50
    'true': 0

  ###############
  # Mod Support #
  ###############
  enabled_mods:
    # WARNING: Fabric Archipelago's Mod support is still in a very early stage, so do keep in mind that playing with mods can lead to unbeatable games!
    # 
    # This option allows other mods to be integrated into the randomizer if they are supported.
    # You can add a mod by putting its Mod ID here.
    # 
    # For a list of supported Mods, refer to here: https://modded.wiki/w/Fabric_Archipelago_Mod:Mod_Support
    ['minecraft']

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
